Crafty Critterz: Jumble Berry Jewelry
Submitted by: pos with pooter What you need: Lots of beads Thin Ribbon, String or Yarn Industrial strength glue (adult assistant required) What you do: 1. String beads on thin ribbon, string or yarn. Tie a good knot. 2. Put a drop of industrial strength glue on the knot. Have an adult assist with putting on the glue. Wear your jewelry and dress your Webkinz too! Do you have a great idea for a craft, recipe or party game? We’d love to hear them!
Ella Writes: Secret Friend Event
Every year at camp, we have a special Secret Friend event. It’s so much fun! Everyone draws a name from the hat at breakfast and that’s the individual they have to be kind to for the next three days. You have to do little things to help out your Secret Friend (like cleaning their cabin or clearing their plate at dinner) and give them little gifts (like something you make at the Craft Cabin) while not being discovered! That’s the tricky part! Usually, you can enlist friends to do the sneaky work, so your Secret Friend won’t guess your identity! So who do I get to help for the next three days? Well, I can’t tell you! But I CAN give you a hint: this ‘Kinz would be familiar with stage directions. Think you can guess who I’ve got to do nice things for? Put your guesses below!
Game: Rhythm Change up
Here’s a really fun and easy game to play with a group of campers! Here’s what you do: Everyone sits in a circle. One person (‘It’) leaves the room for a moment. To get the game started, one person in the circle becomes the rhythm maker and starts a rhythm by clapping their hands, stamping their feet, or tapping their hands on their knees (or any combination of those things). Everyone else has to copy that person. When everyone is doing the action, It is called back in. It sits in the center of the circle. Now here comes the tricky part; It has to figure out the identity of the rhythm maker. The rhythm maker must change up the pattern now and then, but it’s important to do it while It isn’t looking in their direction. Everyone else has to follow the new pattern by keeping an eye on the rhythm maker. If It thinks they know the rhythm maker’s identity, they can call out a name. If they’re right, that person is the new It. If they’re wrong, they have to keep guessing. After five guesses, let It … Read more